#include "Game/Actor/AI/aiPrevASEndSeq.h" namespace uking::ai { PrevASEndSeq::PrevASEndSeq(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PrevASEndSeq::~PrevASEndSeq() = default; bool PrevASEndSeq::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PrevASEndSeq::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PrevASEndSeq::leave_() { ksys::act::ai::Ai::leave_(); } void PrevASEndSeq::loadParams_() { getStaticParam(&mPrevASName_s, "PrevASName"); } } // namespace uking::ai