#include "Game/Actor/AI/aiPrevASSelect.h" namespace uking::ai { PrevASSelect::PrevASSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PrevASSelect::~PrevASSelect() = default; bool PrevASSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PrevASSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PrevASSelect::leave_() { ksys::act::ai::Ai::leave_(); } void PrevASSelect::loadParams_() { getStaticParam(&mASName_s, "ASName"); } } // namespace uking::ai