#pragma once #include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PrevASSkipSeq : public SeqTwoAction { SEAD_RTTI_OVERRIDE(PrevASSkipSeq, SeqTwoAction) public: explicit PrevASSkipSeq(const InitArg& arg); ~PrevASSkipSeq() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x50 sead::SafeString mPrevASName_s{}; }; } // namespace uking::ai