#include "Game/Actor/AI/aiPreyChemicalDeadReaction.h" namespace uking::ai { PreyChemicalDeadReaction::PreyChemicalDeadReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PreyChemicalDeadReaction::~PreyChemicalDeadReaction() = default; bool PreyChemicalDeadReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PreyChemicalDeadReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PreyChemicalDeadReaction::leave_() { ksys::act::ai::Ai::leave_(); } void PreyChemicalDeadReaction::loadParams_() {} } // namespace uking::ai