#include "Game/Actor/AI/aiPreyDeadCauseSelector.h" namespace uking::ai { PreyDeadCauseSelector::PreyDeadCauseSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PreyDeadCauseSelector::~PreyDeadCauseSelector() = default; bool PreyDeadCauseSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PreyDeadCauseSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PreyDeadCauseSelector::leave_() { ksys::act::ai::Ai::leave_(); } void PreyDeadCauseSelector::loadParams_() {} } // namespace uking::ai