#include "Game/Actor/AI/aiPreyDefWanderAI.h" namespace uking::ai { PreyDefWanderAI::PreyDefWanderAI(const InitArg& arg) : DefWanderAI(arg) {} PreyDefWanderAI::~PreyDefWanderAI() = default; bool PreyDefWanderAI::init_(sead::Heap* heap) { return DefWanderAI::init_(heap); } void PreyDefWanderAI::enter_(ksys::act::ai::InlineParamPack* params) { DefWanderAI::enter_(params); } void PreyDefWanderAI::leave_() { DefWanderAI::leave_(); } void PreyDefWanderAI::loadParams_() { DefWanderAI::loadParams_(); getStaticParam(&mTimesStuckLimit_s, "TimesStuckLimit"); getStaticParam(&mFramesStuckLimit_s, "FramesStuckLimit"); getAITreeVariable(&mFramesStuckOnTerrain_a, "FramesStuckOnTerrain"); getAITreeVariable(&mIsStuckOnTerrain_a, "IsStuckOnTerrain"); } } // namespace uking::ai