#include "Game/Actor/AI/aiPreyDropItemRoot.h" namespace uking::ai { PreyDropItemRoot::PreyDropItemRoot(const InitArg& arg) : PreyRoot(arg) {} PreyDropItemRoot::~PreyDropItemRoot() = default; bool PreyDropItemRoot::init_(sead::Heap* heap) { return PreyRoot::init_(heap); } void PreyDropItemRoot::enter_(ksys::act::ai::InlineParamPack* params) { PreyRoot::enter_(params); } void PreyDropItemRoot::leave_() { PreyRoot::leave_(); } void PreyDropItemRoot::loadParams_() { PreyRoot::loadParams_(); getStaticParam(&mMaxDropCount_s, "MaxDropCount"); getStaticParam(&mForceDeleteInterval_s, "ForceDeleteInterval"); getStaticParam(&mInitialVelocity_s, "InitialVelocity"); } } // namespace uking::ai