#pragma once #include "Game/Actor/AI/aiPreyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PreyDropItemRoot : public PreyRoot { SEAD_RTTI_OVERRIDE(PreyDropItemRoot, PreyRoot) public: explicit PreyDropItemRoot(const InitArg& arg); ~PreyDropItemRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x208 const int* mMaxDropCount_s{}; // static_param at offset 0x210 const float* mForceDeleteInterval_s{}; // static_param at offset 0x218 const sead::Vector3f* mInitialVelocity_s{}; }; } // namespace uking::ai