#include "Game/Actor/AI/aiPreyLookAtTarget.h" namespace uking::ai { PreyLookAtTarget::PreyLookAtTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PreyLookAtTarget::~PreyLookAtTarget() = default; bool PreyLookAtTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PreyLookAtTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PreyLookAtTarget::leave_() { ksys::act::ai::Ai::leave_(); } void PreyLookAtTarget::loadParams_() { getStaticParam(&mLimitAngle_s, "LimitAngle"); getStaticParam(&mIsUpdateViewPos_s, "IsUpdateViewPos"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai