#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PreyNormal : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PreyNormal, ksys::act::ai::Ai) public: explicit PreyNormal(const InitArg& arg); ~PreyNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mChangeBattleStateRadius_s{}; // static_param at offset 0x40 const float* mCounterAttackRadius_s{}; // static_param at offset 0x48 const float* mCounterAttackRate_s{}; // static_param at offset 0x50 const float* mAddCautionLevelVal_s{}; // static_param at offset 0x58 const float* mAutoReduceCautionLevelVal_s{}; // static_param at offset 0x60 const float* mLimitOverReduceCautionLevelVal_s{}; // static_param at offset 0x68 const float* mAwnRangeScaleWhenAttention_s{}; // static_param at offset 0x70 const float* mTargetLostTime_s{}; // static_param at offset 0x78 const float* mAllowRoarRadius_s{}; // static_param at offset 0x80 const float* mEscapeWaterFlowLimit_s{}; // static_param at offset 0x88 const float* mNewFoodAddTime_s{}; // static_param at offset 0x90 const bool* mIsUseEscapeState_s{}; // static_param at offset 0x98 const bool* mIsPositiveAttacker_s{}; // static_param at offset 0xa0 const bool* mIsSearchTarget_s{}; // static_param at offset 0xa8 const bool* mIsEmitForceEscapeSignal_s{}; // static_param at offset 0xb0 const bool* mIsReceivedForceEscapeSignal_s{}; // static_param at offset 0xb8 const bool* mIsCheckSandStorm_s{}; // map_unit_param at offset 0xc0 const bool* mIsLocatorCreate_m{}; // map_unit_param at offset 0xc8 const bool* mEnableNoEntryAreaCheck_m{}; }; } // namespace uking::ai