#include "Game/Actor/AI/aiPreyReaction.h" namespace uking::ai { PreyReaction::PreyReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PreyReaction::~PreyReaction() = default; bool PreyReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PreyReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PreyReaction::leave_() { ksys::act::ai::Ai::leave_(); } void PreyReaction::loadParams_() {} } // namespace uking::ai