#include "Game/Actor/AI/aiPreyStun.h" namespace uking::ai { PreyStun::PreyStun(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PreyStun::~PreyStun() = default; bool PreyStun::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PreyStun::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PreyStun::leave_() { ksys::act::ai::Ai::leave_(); } void PreyStun::loadParams_() { getStaticParam(&mStunTime_s, "StunTime"); } } // namespace uking::ai