#include "Game/Actor/AI/aiPriestBoss.h" namespace uking::ai { PriestBoss::PriestBoss(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PriestBoss::~PriestBoss() = default; bool PriestBoss::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PriestBoss::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PriestBoss::leave_() { ksys::act::ai::Ai::leave_(); } void PriestBoss::loadParams_() { getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } } // namespace uking::ai