#include "Game/Actor/AI/aiPriestBossActorCloneRoot.h" namespace uking::ai { PriestBossActorCloneRoot::PriestBossActorCloneRoot(const InitArg& arg) : PriestBossActorNormalRoot(arg) {} PriestBossActorCloneRoot::~PriestBossActorCloneRoot() = default; bool PriestBossActorCloneRoot::init_(sead::Heap* heap) { return PriestBossActorNormalRoot::init_(heap); } void PriestBossActorCloneRoot::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossActorNormalRoot::enter_(params); } void PriestBossActorCloneRoot::leave_() { PriestBossActorNormalRoot::leave_(); } void PriestBossActorCloneRoot::loadParams_() { PriestBossActorNormalRoot::loadParams_(); getStaticParam(&mDisappearXLinkEventKey_s, "DisappearXLinkEventKey"); } } // namespace uking::ai