#pragma once #include "Game/Actor/AI/aiPriestBossActorNormalRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossActorCloneRoot : public PriestBossActorNormalRoot { SEAD_RTTI_OVERRIDE(PriestBossActorCloneRoot, PriestBossActorNormalRoot) public: explicit PriestBossActorCloneRoot(const InitArg& arg); ~PriestBossActorCloneRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x88 sead::SafeString mDisappearXLinkEventKey_s{}; }; } // namespace uking::ai