#include "Game/Actor/AI/aiPriestBossActorGiantFouthRoot.h" namespace uking::ai { PriestBossActorGiantFouthRoot::PriestBossActorGiantFouthRoot(const InitArg& arg) : PriestBossActorGiantRoot(arg) {} PriestBossActorGiantFouthRoot::~PriestBossActorGiantFouthRoot() = default; bool PriestBossActorGiantFouthRoot::init_(sead::Heap* heap) { return PriestBossActorGiantRoot::init_(heap); } void PriestBossActorGiantFouthRoot::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossActorGiantRoot::enter_(params); } void PriestBossActorGiantFouthRoot::leave_() { PriestBossActorGiantRoot::leave_(); } void PriestBossActorGiantFouthRoot::loadParams_() { PriestBossActorGiantRoot::loadParams_(); getStaticParam(&mStompDistance_s, "StompDistance"); getStaticParam(&mStompInAreaTimer_s, "StompInAreaTimer"); getStaticParam(&mStompAction_s, "StompAction"); getStaticParam(&mStompAlwaysChange_s, "StompAlwaysChange"); getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } } // namespace uking::ai