#include "Game/Actor/AI/aiPriestBossActorRoot.h" namespace uking::ai { PriestBossActorRoot::PriestBossActorRoot(const InitArg& arg) : PriestBoss(arg) {} PriestBossActorRoot::~PriestBossActorRoot() = default; bool PriestBossActorRoot::init_(sead::Heap* heap) { return PriestBoss::init_(heap); } void PriestBossActorRoot::enter_(ksys::act::ai::InlineParamPack* params) { PriestBoss::enter_(params); } void PriestBossActorRoot::leave_() { PriestBoss::leave_(); } void PriestBossActorRoot::loadParams_() { PriestBoss::loadParams_(); } } // namespace uking::ai