#include "Game/Actor/AI/aiPriestBossAfterImageRoot.h" namespace uking::ai { PriestBossAfterImageRoot::PriestBossAfterImageRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PriestBossAfterImageRoot::~PriestBossAfterImageRoot() = default; bool PriestBossAfterImageRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PriestBossAfterImageRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PriestBossAfterImageRoot::leave_() { ksys::act::ai::Ai::leave_(); } void PriestBossAfterImageRoot::loadParams_() {} } // namespace uking::ai