#include "Game/Actor/AI/aiPriestBossAttackGrave.h" namespace uking::ai { PriestBossAttackGrave::PriestBossAttackGrave(const InitArg& arg) : AttackGrave(arg) {} PriestBossAttackGrave::~PriestBossAttackGrave() = default; bool PriestBossAttackGrave::init_(sead::Heap* heap) { return AttackGrave::init_(heap); } void PriestBossAttackGrave::enter_(ksys::act::ai::InlineParamPack* params) { AttackGrave::enter_(params); } void PriestBossAttackGrave::leave_() { AttackGrave::leave_(); } void PriestBossAttackGrave::loadParams_() { AttackGrave::loadParams_(); } } // namespace uking::ai