#include "Game/Actor/AI/aiPriestBossBananaMode.h" namespace uking::ai { PriestBossBananaMode::PriestBossBananaMode(const InitArg& arg) : PriestBoss(arg) {} PriestBossBananaMode::~PriestBossBananaMode() = default; bool PriestBossBananaMode::init_(sead::Heap* heap) { return PriestBoss::init_(heap); } void PriestBossBananaMode::enter_(ksys::act::ai::InlineParamPack* params) { PriestBoss::enter_(params); } void PriestBossBananaMode::leave_() { PriestBoss::leave_(); } void PriestBossBananaMode::loadParams_() { PriestBoss::loadParams_(); getStaticParam(&mHealAmount_s, "HealAmount"); getStaticParam(&mTimeUpFrames_s, "TimeUpFrames"); getAITreeVariable(&mReturnFromBananaMode_a, "ReturnFromBananaMode"); } } // namespace uking::ai