#include "Game/Actor/AI/aiPriestBossBeamExplode.h" namespace uking::ai { PriestBossBeamExplode::PriestBossBeamExplode(const InitArg& arg) : BeamExplodeEitherHit(arg) {} PriestBossBeamExplode::~PriestBossBeamExplode() = default; bool PriestBossBeamExplode::init_(sead::Heap* heap) { return BeamExplodeEitherHit::init_(heap); } void PriestBossBeamExplode::enter_(ksys::act::ai::InlineParamPack* params) { BeamExplodeEitherHit::enter_(params); } void PriestBossBeamExplode::leave_() { BeamExplodeEitherHit::leave_(); } void PriestBossBeamExplode::loadParams_() { BeamExplodeEitherHit::loadParams_(); getStaticParam(&mMaxDistance_s, "MaxDistance"); getStaticParam(&mMaxDistanceChangeableBorder_s, "MaxDistanceChangeableBorder"); getStaticParam(&mMaxDistanceChangeableRevise_s, "MaxDistanceChangeableRevise"); } } // namespace uking::ai