#pragma once #include "Game/Actor/AI/aiBeamExplodeEitherHit.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossBeamExplode : public BeamExplodeEitherHit { SEAD_RTTI_OVERRIDE(PriestBossBeamExplode, BeamExplodeEitherHit) public: explicit PriestBossBeamExplode(const InitArg& arg); ~PriestBossBeamExplode() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x60 const float* mMaxDistance_s{}; // static_param at offset 0x68 const int* mMaxDistanceChangeableBorder_s{}; // static_param at offset 0x70 const int* mMaxDistanceChangeableRevise_s{}; }; } // namespace uking::ai