#include "Game/Actor/AI/aiPriestBossBlowoffDamageSelect.h" namespace uking::ai { PriestBossBlowoffDamageSelect::PriestBossBlowoffDamageSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PriestBossBlowoffDamageSelect::~PriestBossBlowoffDamageSelect() = default; bool PriestBossBlowoffDamageSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PriestBossBlowoffDamageSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PriestBossBlowoffDamageSelect::leave_() { ksys::act::ai::Ai::leave_(); } void PriestBossBlowoffDamageSelect::loadParams_() {} } // namespace uking::ai