#include "Game/Actor/AI/aiPriestBossBlowoffReadyReaction.h" namespace uking::ai { PriestBossBlowoffReadyReaction::PriestBossBlowoffReadyReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PriestBossBlowoffReadyReaction::~PriestBossBlowoffReadyReaction() = default; bool PriestBossBlowoffReadyReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PriestBossBlowoffReadyReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PriestBossBlowoffReadyReaction::leave_() { ksys::act::ai::Ai::leave_(); } void PriestBossBlowoffReadyReaction::loadParams_() { getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } } // namespace uking::ai