#pragma once #include "Game/Actor/AI/aiBowEquiped.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossBowEquiped : public BowEquiped { SEAD_RTTI_OVERRIDE(PriestBossBowEquiped, BowEquiped) public: explicit PriestBossBowEquiped(const InitArg& arg); ~PriestBossBowEquiped() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai