#include "Game/Actor/AI/aiPriestBossCircleFormationRush.h" namespace uking::ai { PriestBossCircleFormationRush::PriestBossCircleFormationRush(const InitArg& arg) : PriestBossFormation(arg) {} PriestBossCircleFormationRush::~PriestBossCircleFormationRush() = default; bool PriestBossCircleFormationRush::init_(sead::Heap* heap) { return PriestBossFormation::init_(heap); } void PriestBossCircleFormationRush::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossFormation::enter_(params); } void PriestBossCircleFormationRush::leave_() { PriestBossFormation::leave_(); } void PriestBossCircleFormationRush::loadParams_() { PriestBossFormation::loadParams_(); getStaticParam(&mHomingAttackTime_s, "HomingAttackTime"); } } // namespace uking::ai