#include "Game/Actor/AI/aiPriestBossCircleFormationShoot.h" namespace uking::ai { PriestBossCircleFormationShoot::PriestBossCircleFormationShoot(const InitArg& arg) : PriestBossFormation(arg) {} PriestBossCircleFormationShoot::~PriestBossCircleFormationShoot() = default; bool PriestBossCircleFormationShoot::init_(sead::Heap* heap) { return PriestBossFormation::init_(heap); } void PriestBossCircleFormationShoot::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossFormation::enter_(params); } void PriestBossCircleFormationShoot::leave_() { PriestBossFormation::leave_(); } void PriestBossCircleFormationShoot::loadParams_() { PriestBossFormation::loadParams_(); getStaticParam(&mHomingAttackTime_s, "HomingAttackTime"); } } // namespace uking::ai