#include "Game/Actor/AI/aiPriestBossCloneBananaMode.h" namespace uking::ai { PriestBossCloneBananaMode::PriestBossCloneBananaMode(const InitArg& arg) : PriestBossBananaMode(arg) {} PriestBossCloneBananaMode::~PriestBossCloneBananaMode() = default; bool PriestBossCloneBananaMode::init_(sead::Heap* heap) { return PriestBossBananaMode::init_(heap); } void PriestBossCloneBananaMode::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossBananaMode::enter_(params); } void PriestBossCloneBananaMode::leave_() { PriestBossBananaMode::leave_(); } void PriestBossCloneBananaMode::loadParams_() { PriestBossBananaMode::loadParams_(); } } // namespace uking::ai