#include "Game/Actor/AI/aiPriestBossCloneBulletRoot.h" namespace uking::ai { PriestBossCloneBulletRoot::PriestBossCloneBulletRoot(const InitArg& arg) : PriestBoss(arg) {} PriestBossCloneBulletRoot::~PriestBossCloneBulletRoot() = default; bool PriestBossCloneBulletRoot::init_(sead::Heap* heap) { return PriestBoss::init_(heap); } void PriestBossCloneBulletRoot::enter_(ksys::act::ai::InlineParamPack* params) { PriestBoss::enter_(params); } void PriestBossCloneBulletRoot::leave_() { PriestBoss::leave_(); } void PriestBossCloneBulletRoot::loadParams_() { PriestBoss::loadParams_(); getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } } // namespace uking::ai