#include "Game/Actor/AI/aiPriestBossFastWarpAttack.h" namespace uking::ai { PriestBossFastWarpAttack::PriestBossFastWarpAttack(const InitArg& arg) : SiteBossSwordApproachRoot(arg) {} PriestBossFastWarpAttack::~PriestBossFastWarpAttack() = default; bool PriestBossFastWarpAttack::init_(sead::Heap* heap) { return SiteBossSwordApproachRoot::init_(heap); } void PriestBossFastWarpAttack::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossSwordApproachRoot::enter_(params); } void PriestBossFastWarpAttack::leave_() { SiteBossSwordApproachRoot::leave_(); } void PriestBossFastWarpAttack::loadParams_() { SiteBossSwordApproachRoot::loadParams_(); } } // namespace uking::ai