#include "Game/Actor/AI/aiPriestBossGiantDeadSelector.h" namespace uking::ai { PriestBossGiantDeadSelector::PriestBossGiantDeadSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PriestBossGiantDeadSelector::~PriestBossGiantDeadSelector() = default; bool PriestBossGiantDeadSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PriestBossGiantDeadSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PriestBossGiantDeadSelector::leave_() { ksys::act::ai::Ai::leave_(); } void PriestBossGiantDeadSelector::loadParams_() { getAITreeVariable(&mPriestBossDownSideASPlaying_a, "PriestBossDownSideASPlaying"); } } // namespace uking::ai