#include "Game/Actor/AI/aiPriestBossGiantReaction.h" namespace uking::ai { PriestBossGiantReaction::PriestBossGiantReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} PriestBossGiantReaction::~PriestBossGiantReaction() = default; bool PriestBossGiantReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void PriestBossGiantReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void PriestBossGiantReaction::leave_() { EnemyDefaultReaction::leave_(); } void PriestBossGiantReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); getAITreeVariable(&mPriestBossUrbosasFuryEShock_a, "PriestBossUrbosasFuryEShock"); } } // namespace uking::ai