#include "Game/Actor/AI/aiPriestBossGiantStageRotate.h" namespace uking::ai { PriestBossGiantStageRotate::PriestBossGiantStageRotate(const InitArg& arg) : PriestBoss(arg) {} PriestBossGiantStageRotate::~PriestBossGiantStageRotate() = default; bool PriestBossGiantStageRotate::init_(sead::Heap* heap) { return PriestBoss::init_(heap); } void PriestBossGiantStageRotate::enter_(ksys::act::ai::InlineParamPack* params) { PriestBoss::enter_(params); } void PriestBossGiantStageRotate::leave_() { PriestBoss::leave_(); } void PriestBossGiantStageRotate::loadParams_() { PriestBoss::loadParams_(); getStaticParam(&mSendCommand_s, "SendCommand"); getStaticParam(&mSendOnThrowASEvent_s, "SendOnThrowASEvent"); getStaticParam(&mIsUseStartAction_s, "IsUseStartAction"); } } // namespace uking::ai