#include "Game/Actor/AI/aiPriestBossIAIAttack.h" namespace uking::ai { PriestBossIAIAttack::PriestBossIAIAttack(const InitArg& arg) : IAIAttack(arg) {} PriestBossIAIAttack::~PriestBossIAIAttack() = default; bool PriestBossIAIAttack::init_(sead::Heap* heap) { return IAIAttack::init_(heap); } void PriestBossIAIAttack::enter_(ksys::act::ai::InlineParamPack* params) { IAIAttack::enter_(params); } void PriestBossIAIAttack::leave_() { IAIAttack::leave_(); } void PriestBossIAIAttack::loadParams_() { IAIAttack::loadParams_(); } } // namespace uking::ai