#include "Game/Actor/AI/aiPriestBossLineFormationAppear.h" namespace uking::ai { PriestBossLineFormationAppear::PriestBossLineFormationAppear(const InitArg& arg) : SeqTwoAction(arg) {} PriestBossLineFormationAppear::~PriestBossLineFormationAppear() = default; bool PriestBossLineFormationAppear::init_(sead::Heap* heap) { return SeqTwoAction::init_(heap); } void PriestBossLineFormationAppear::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoAction::enter_(params); } void PriestBossLineFormationAppear::leave_() { SeqTwoAction::leave_(); } void PriestBossLineFormationAppear::loadParams_() { SeqTwoAction::loadParams_(); } } // namespace uking::ai