#include "Game/Actor/AI/aiPriestBossLineFormationRush.h" namespace uking::ai { PriestBossLineFormationRush::PriestBossLineFormationRush(const InitArg& arg) : PriestBossFormation(arg) {} PriestBossLineFormationRush::~PriestBossLineFormationRush() = default; bool PriestBossLineFormationRush::init_(sead::Heap* heap) { return PriestBossFormation::init_(heap); } void PriestBossLineFormationRush::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossFormation::enter_(params); } void PriestBossLineFormationRush::leave_() { PriestBossFormation::leave_(); } void PriestBossLineFormationRush::loadParams_() { PriestBossFormation::loadParams_(); } } // namespace uking::ai