#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossMakeClone : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PriestBossMakeClone, ksys::act::ai::Ai) public: explicit PriestBossMakeClone(const InitArg& arg); ~PriestBossMakeClone() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mRespawnFrame_s{}; // static_param at offset 0x40 const float* mBackStepDistance_s{}; // aitree_variable at offset 0x48 void* mPriestBossMetaAIUnit_a{}; }; } // namespace uking::ai