#include "Game/Actor/AI/aiPriestBossMeta.h" namespace uking::ai { PriestBossMeta::PriestBossMeta(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PriestBossMeta::~PriestBossMeta() = default; bool PriestBossMeta::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PriestBossMeta::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PriestBossMeta::leave_() { ksys::act::ai::Ai::leave_(); } void PriestBossMeta::loadParams_() { getAITreeVariable(&mMetaAILife_a, "MetaAILife"); getAITreeVariable(&mMetaAIMaxLife_a, "MetaAIMaxLife"); getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } } // namespace uking::ai