#include "Game/Actor/AI/aiPriestBossNormalMoveSelector.h" namespace uking::ai { PriestBossNormalMoveSelector::PriestBossNormalMoveSelector(const InitArg& arg) : PriestBoss(arg) {} PriestBossNormalMoveSelector::~PriestBossNormalMoveSelector() = default; bool PriestBossNormalMoveSelector::init_(sead::Heap* heap) { return PriestBoss::init_(heap); } void PriestBossNormalMoveSelector::enter_(ksys::act::ai::InlineParamPack* params) { PriestBoss::enter_(params); } void PriestBossNormalMoveSelector::leave_() { PriestBoss::leave_(); } void PriestBossNormalMoveSelector::loadParams_() { PriestBoss::loadParams_(); getDynamicParam(&mMoveTargetPos_d, "MoveTargetPos"); } } // namespace uking::ai