#pragma once #include "Game/Actor/AI/aiPriestBoss.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossNormalMoveSelector : public PriestBoss { SEAD_RTTI_OVERRIDE(PriestBossNormalMoveSelector, PriestBoss) public: explicit PriestBossNormalMoveSelector(const InitArg& arg); ~PriestBossNormalMoveSelector() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x40 sead::Vector3f* mMoveTargetPos_d{}; }; } // namespace uking::ai