#include "Game/Actor/AI/aiPriestBossNormalQuickRecover.h" namespace uking::ai { PriestBossNormalQuickRecover::PriestBossNormalQuickRecover(const InitArg& arg) : PriestBoss(arg) {} PriestBossNormalQuickRecover::~PriestBossNormalQuickRecover() = default; bool PriestBossNormalQuickRecover::init_(sead::Heap* heap) { return PriestBoss::init_(heap); } void PriestBossNormalQuickRecover::enter_(ksys::act::ai::InlineParamPack* params) { PriestBoss::enter_(params); } void PriestBossNormalQuickRecover::leave_() { PriestBoss::leave_(); } void PriestBossNormalQuickRecover::loadParams_() { PriestBoss::loadParams_(); getDynamicParam(&mIsFromRagdoll_d, "IsFromRagdoll"); } } // namespace uking::ai