#pragma once #include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossNormalReaction : public EnemyDefaultReaction { SEAD_RTTI_OVERRIDE(PriestBossNormalReaction, EnemyDefaultReaction) public: explicit PriestBossNormalReaction(const InitArg& arg); ~PriestBossNormalReaction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x68 const bool* mIsUseQuickRecover_s{}; // aitree_variable at offset 0x70 bool* mPriestBossUrbosasFuryEShock_a{}; // aitree_variable at offset 0x78 void* mPriestBossMetaAIUnit_a{}; }; } // namespace uking::ai