#include "Game/Actor/AI/aiPriestBossPhase.h" namespace uking::ai { PriestBossPhase::PriestBossPhase(const InitArg& arg) : PriestBossMeta(arg) {} PriestBossPhase::~PriestBossPhase() = default; bool PriestBossPhase::init_(sead::Heap* heap) { return PriestBossMeta::init_(heap); } void PriestBossPhase::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossMeta::enter_(params); } void PriestBossPhase::leave_() { PriestBossMeta::leave_(); } void PriestBossPhase::loadParams_() { PriestBossMeta::loadParams_(); getStaticParam(&mPercentLifeTransition_s, "PercentLifeTransition"); getStaticParam(&mPercentLifePrevious_s, "PercentLifePrevious"); } } // namespace uking::ai