#pragma once #include "Game/Actor/AI/aiPriestBossMeta.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossPhase : public PriestBossMeta { SEAD_RTTI_OVERRIDE(PriestBossPhase, PriestBossMeta) public: explicit PriestBossPhase(const InitArg& arg); ~PriestBossPhase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x50 const float* mPercentLifeTransition_s{}; // static_param at offset 0x58 const float* mPercentLifePrevious_s{}; }; } // namespace uking::ai