#include "Game/Actor/AI/aiPriestBossPhaseFinish.h" namespace uking::ai { PriestBossPhaseFinish::PriestBossPhaseFinish(const InitArg& arg) : PriestBossPhase(arg) {} PriestBossPhaseFinish::~PriestBossPhaseFinish() = default; bool PriestBossPhaseFinish::init_(sead::Heap* heap) { return PriestBossPhase::init_(heap); } void PriestBossPhaseFinish::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossPhase::enter_(params); } void PriestBossPhaseFinish::leave_() { PriestBossPhase::leave_(); } void PriestBossPhaseFinish::loadParams_() { PriestBossPhase::loadParams_(); getStaticParam(&mStartDemoDelayFrames_s, "StartDemoDelayFrames"); getMapUnitParam(&mPriestBossStartPhase_m, "PriestBossStartPhase"); } } // namespace uking::ai