#pragma once #include "Game/Actor/AI/aiPriestBossPhase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossPhaseFinish : public PriestBossPhase { SEAD_RTTI_OVERRIDE(PriestBossPhaseFinish, PriestBossPhase) public: explicit PriestBossPhaseFinish(const InitArg& arg); ~PriestBossPhaseFinish() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x80 const float* mStartDemoDelayFrames_s{}; // map_unit_param at offset 0x88 const int* mPriestBossStartPhase_m{}; }; } // namespace uking::ai