#include "Game/Actor/AI/aiPriestBossPhaseFirst.h" namespace uking::ai { PriestBossPhaseFirst::PriestBossPhaseFirst(const InitArg& arg) : PriestBossPhase(arg) {} PriestBossPhaseFirst::~PriestBossPhaseFirst() = default; bool PriestBossPhaseFirst::init_(sead::Heap* heap) { return PriestBossPhase::init_(heap); } void PriestBossPhaseFirst::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossPhase::enter_(params); } void PriestBossPhaseFirst::leave_() { PriestBossPhase::leave_(); } void PriestBossPhaseFirst::loadParams_() { PriestBossPhase::loadParams_(); } } // namespace uking::ai