#include "Game/Actor/AI/aiPriestBossPhaseFourth.h" namespace uking::ai { PriestBossPhaseFourth::PriestBossPhaseFourth(const InitArg& arg) : PriestBossPhase(arg) {} PriestBossPhaseFourth::~PriestBossPhaseFourth() = default; bool PriestBossPhaseFourth::init_(sead::Heap* heap) { return PriestBossPhase::init_(heap); } void PriestBossPhaseFourth::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossPhase::enter_(params); } void PriestBossPhaseFourth::leave_() { PriestBossPhase::leave_(); } void PriestBossPhaseFourth::loadParams_() { PriestBossPhase::loadParams_(); getStaticParam(&mSimAtkMax_s, "SimAtkMax"); getStaticParam(&mBowEquipMax_s, "BowEquipMax"); getStaticParam(&mRespawnSpan_s, "RespawnSpan"); } } // namespace uking::ai