#pragma once #include "Game/Actor/AI/aiPriestBossPhase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossPhaseFourth : public PriestBossPhase { SEAD_RTTI_OVERRIDE(PriestBossPhaseFourth, PriestBossPhase) public: explicit PriestBossPhaseFourth(const InitArg& arg); ~PriestBossPhaseFourth() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x80 const int* mSimAtkMax_s{}; // static_param at offset 0x88 const int* mBowEquipMax_s{}; // static_param at offset 0x90 const float* mRespawnSpan_s{}; }; } // namespace uking::ai