#include "Game/Actor/AI/aiPriestBossPhaseSelector.h" namespace uking::ai { PriestBossPhaseSelector::PriestBossPhaseSelector(const InitArg& arg) : PriestBoss(arg) {} PriestBossPhaseSelector::~PriestBossPhaseSelector() = default; bool PriestBossPhaseSelector::init_(sead::Heap* heap) { return PriestBoss::init_(heap); } void PriestBossPhaseSelector::enter_(ksys::act::ai::InlineParamPack* params) { PriestBoss::enter_(params); } void PriestBossPhaseSelector::leave_() { PriestBoss::leave_(); } void PriestBossPhaseSelector::loadParams_() { PriestBoss::loadParams_(); getStaticParam(&mIsSelectOnlyOnce_s, "IsSelectOnlyOnce"); } } // namespace uking::ai